Media Arts Resources

Media Arts Organizations

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Spy Hop Productions: One of the leading youth media organizations in the nation setting the bar in mentoring young people in the digital media arts to help them find their voice, tell their stories, and be empowered to affect positive change. They have an extensive vimeo channel that hosts an archive of youth-produced films spanning multiple genres.  

 

Utah Film Center Media Education: Utah Film Center's Media Education introduces students and teachers to the power of film as a teaching and learning resource and work to improve students' media literacy through film screenings, discussions, workshops, and classroom lessons. The SHIFT curriculum and the Film Spark program using documentaries to promote important content-relevant discussion are two things to check out. 

 

Jacob Burns Film Center: Creating literacy for a visual culture, The Jacob Burns Film Center (JBFC) Education supports educators with curriculum for innovative literacy education. From Pre-K-12, all their programs are aligned with the Common Core State Standards for English Language Arts & Literacy. Check out their exceptional visual glossary for learning filmmaking fundamentals.. 

 

Youth Media Project:  Throughout its twelve years as a non-profit, YMP taught thousands of community members and students the craft of digital storytelling and the art of listening for a socially responsible world by furthering participatory democracy, academic skill development, and active learning. They have a great archive of student work. 

 

KQED Education: Free media literacy teaching and learning hub for educators and students. You'll find professional development courses, classroom resources and unique tools that allow students to practice critical thinking, media making and civil discourse. Check out their award-winning Above the Noise video series, hosted by Myles Bess, that investigates controversial topics relevant to middle and high school students' lives. 

 

PBS Learning Media: PBS and PBS member stations have curated free, standards-aligned videos, interactives, lesson plans, and more for teachers. You can search by subject, grade or Standards.

 

IntoFilm: Get Into Filmmaking: Six Sessions from Story to Screen is designed to guide facilitators working with youth through pre-production activities such as scriptwriting and storyboarding, to film production itself, including camera shots, lighting and sound effects, to post-production, editing and next steps such as entering the finished films into the Film of the Month competition and the Into Film Awards.

 

Adobe Edu Exchange: The Adobe Education Exchange is the free learning platform and community designed by educators for educators, to ignite creativity in the classroom. Most if not all of the workshops involve using the Adobe Creative Cloud Suite. The professional development workshops are staggered throughout the year along with accompanying teaching materials.

Research on Media Arts

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CREATING A PARTICIPATORY CULTURE

A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one's creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices.  . .  .  A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection.

A growing body of scholarship suggests potential benefits of these forms of participatory culture, including opportunities for peer-to-peer learning, a changed attitude toward intellectual property, the diversification of cultural expression, the development of skills valued in the modern workplace, and a more empowered conception of citizenship.

Access to this participatory culture functions as a new form of the hidden curriculum, shaping which youth will succeed and which will be left behind as they enter school and the workplace. To read more click here.

Excerpted from Henry Jenkins paper  "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, 2007".

 

NEXT GENERATION LEARNING

  • Engaging digital content and technology-enabled professional development are critical building blocks to create learning models that support personalized learning pathways.
  • There is growing evidence that dynamic technology-based solutions can lead to more effective teaching and learning.
  • Intelligent use of technology, in combination with new and emerging evidence-based models of innovative teaching and learning, can dramatically improve college readiness and completion in the U.S - and meet the standards that our students deserve and our economy demands.

Excerpted from the Bill and Melinda Gates Foundation white paper "Next Generation Learning: The intelligent use of technology to develop innovative learning models and personalized educational pathways", 2010.

 

MORE RESEARCH NEEDS TO BE DONE

While new technologies have been largely absent in arts education curriculum, they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. In the past decade, there has been a growing commitment to educating learners with diverse needs and especially in underprivileged communities. Though some research has been gathered and established regarding the effectiveness of media arts integration into these classrooms, it is still an emerging field and a lot remains to be seen as a way to design a 21st century K-12 arts education curriculum.

CommonSense Media: inside the 21st Century classroom. This group examines building digital equity in schools as well as breaking down digital citizenship.

Media Arts Standards

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In keeping with the National Core Arts Standards, media arts standards are based on the artistic processes of Creating; Performing, Producing & Presenting; Responding; and Connecting. 

National Media Arts Standards (NMAS) serve as a conceptual framework for media arts learning and outline the philosophy, primary goals, dynamic processes, structures, and outcomes that shape student learning and achievement. 

Below is a sample of these standards. Click here to see the complete K-12 set.

Graph of Media Arts Standards

 Assessment for Media Arts

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One of the most common challenges for teachers integrating media arts into the curriculum is understanding how to evaluate both process and product. Below are some tools that you can use to assess media arts projects:

 

CORE ARTS STANDARDS

National Media Arts Standards serve as a conceptual framework for media arts learning and outline the philosophy, primary goals, dynamic processes, structures, and outcomes that shape student learning and achievement. You can use these standards to guide your media arts project design and to assess the end product.

A great assessment tool is the National Core Arts standards site for Media Arts Model Cornerstone Assessments. Here you will find strategies for embedding media arts into instruction, detailed assessment procedures, strategies for inclusion, task-specific and product assessment rubrics, and benchmarked student work. 

 

RUBRICS

Think of positive youth development (building leadership, life skills, self-esteem, critical thinking, and pathways to employment, etc.) as the overall goal when working on media arts projects. It is useful to incorporate rubrics to serve as a framework for personal and skill development goals and learning outcomes. 

 

Create With Purpose Rubric

 

 

Create With Confidence Chart

Use the Creative Confidence rubric for student filmmakers' outcomes goals.